so I have a dialogue system that is heavily based on this two part tutorial it has a majority of what I need, but now I’ve hit an issue. I need to be able to make events (like an explosion for example) happen based on what prompt was chosen. I tried just putting a function directly into the prompt, but that just breaks things. I don’t want to just “detect” what prompt was chosen andThis page contains spoilers for Assassin's Creed Odyssey. MAJOR CHOICES. Below are the quests that have major decisions, including the ones that affect the ending complete with more details. The
In fact, lots of very famous sound actors had perfectly successful silent careers: Joan Crawford, William Powell, Myrna Loy, Ronald Colman, and Gary Cooper, to name just a few. When silent actors did not succeed, it was not so much because of their voices as because they did not adapt well to the new kinds of roles demanded by sound film.Changelist: Fixed certain dialogue trigger checkpoints not working or getting stuck. This was related to being in Wild Shape while triggering dialogues. Fixed a possible crash when saving. Fixed a
said, asked, whispered —works to interrupt dialogue. But an action doesn’t work as a dialogue tag and it doesn’t work as an interruptor to dialogue when it’s separated from that dialogue with only a pair of commas. When we punctuate an action the way we’d punctuate a dialogue tag, we create a comma splice.
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